Tuesday, 23 November 2010

Jet

Script

 OWL BE RACING

FADE IN
TRACKING ACROSS: POP

EXT. RACEWAY - DAYLIGHT
The camera fades in and moves across the front driver’s side of the pop. The music starts and the camera moves around its curves.
FADE OUT

FADE IN
TRACKING ACROSS: COBRA
Again the camera fades in and moves around the cobra only giving slight hints to what the car is.
FADE OUT

CUT TO: EXHAUSTS
The driver puts his foot down on the accelerator causing a dust cloud to fly away from the exhaust.

CUT TO: JET
Sat on top of the starting lights is Jet, a young owl settling down under her wing after a long night. When the cars rev for a second time she pulls out a pair of ear defenders, shuts her eyes and puts her wings over her ears.

FULL SHOT
CAMERA PANNING SLOWLY
Both cars begin rolling forwards towards the track; they turn the corner and carry on moving forward to begin the race.

CUT TO:
INT. POP
The POP DRIVER lifts his hand further up the steering wheel and looks left towards his opponent.
The COBRA DRIVER looks at him and then back to the track.

CUT TO:
CLOSE UP: JET
Jet, now getting rather annoyed with the disturbance, turns around and flies off down the track.

ZOOM BACK TO RACE
EYE LEVEL SHOT: INFRONT OF CARS
The noise gets louder as they start their burnouts, smoke pouring out from underneath them and the back end of the POP starts moving.

CUT TO:
SIDE OF COBRA
Smoke still emerging from underneath and from around the tire.

EYE LEVEL SHOT: BEHIND CARS
They roll into pre stage (light comes on) and then alternately into stage (lights come on). The driver’s grips tighten on the steering wheel. Both cars are revving.
The lights come on amber, amber, amber, GREEN and the race begins.

CAMERA STATIONARY:
SPECTATOR POV
They speed down the track leaving dust behind them.

CUT TO:
MEDIUM SHOT – JET
About halfway down they meet Jet. Jet is forced into a tumble and feathers fly off everywhere. She manages to recover and she nudges her ear defenders back into position.

SIDE VIEW
She isn’t going to allow these cars to do this so she speeds off down the track after them (ear defenders fall off). She flies over the finish line just before the cars do, therefore winning. She sticks her foot out in mid air to show herself down as her time goes up on screen Exhausted; she lands on top of the POP and hitches a lift back.

CUT TO:
EXTREME FULL SHOT
The POP (being in the right lane) turns first, then the COBRA.

CUT TO:
CLOSE UP: JET
She blows on her wings, lies back with her wings behind her head and crosses her feet...cocky.

Music Ideas

ACDC - HELLS BELLS
ACDC - SHOOT TO THRILL
ACDC - WHAT DO YOU DO FOR MONEY
ACDC - SPOILIN' FOR A FIGHT
ACDC - TNT
ACDC - HIGHWAY TO HELL

THE CULT - LIL' DEVIL

GOLDEN EARRING - RADAR LOVE

RAINBOW - DO YOU CLOSE YOUR EYES

ROOSTER - STANDING IN LINE
ROOSTER - ON THE ROAD

SPAN - FOUND

VAN HALEN - RUNNING WITH THE DEVIL

WHITESNAKE - FOOL FOR YOUR LOVING

ZZ TOP - LEGS

Tuesday, 16 November 2010

Treatment

My animation short will be an alternative point of view on drag racing. The theme is motor racing and fits into the genre ‘Dramatic Comedy’. However it will have elements of wildlife and nature. The target audience for this animation is universal; it is suitable for any age but aimed at young adults. This is because there is no violence but parts of it might be a bit too advanced for babies and preschool.

My main inspiration for my animation is the drag racing I attend throughout the year at York Raceway. I chose this particular subject as it is something I have a lot of knowledge on and I have the added bonus of being able to see the cars or visit the track whenever I need to. The intended media for my project is mainly 3D but with slight 2D elements. For example the cars and characters will be in 3D but the environments will be 2D.

Jet, a young owl, has just settled down for a rest after a long night. Unaware she has just sat on the starting lights at the raceway; she hunches her wing and closes her eyes. The cars start lining up down the fire up lane and the front two start up with a roar! She jumps, eyes wide, looking round for the owner of the loud disturbance. Rolling to the start line is the pop and the cobra, she tries to muffle the noise but nothing is working so she flies away (not noticing that she is flying down the track). The cars speed down the track towards the finish line, half way down they pass Jet and send her into a tumble. Feeling disgruntled she decides she isn’t going to put up with it she flies after them at lightning speed. She wins...of course, and then hitches a ride back, blowing on her wings and looking suitably pleased with herself.

The animation will be split into 2D and 3D. The 3D elements will consist of all the characters (Jet and the drivers), the race track and the cars. The environments will be 2D as it is situated on a farm and it would be harder to model it all. They will be flat paintings down either side done on canvas or in Photoshop as vector images.

As explained earlier my main influence is York Raceway and all my friends’ cars. Other influences include the old Milky Way advert featuring the red car and the blue car. Also Wacky Races/Stop the Pigeon with Dick Dastardly and Muttley. I got the idea for my drivers when watching the appearance of The Stig on Top Gear.

I will be using video reference for the cars rolling, the burnout and the actual race. I will also need to study the way owls fly, I don’t want my animation to be picture perfect as I am wanting it to be a cartoon. I will look at what has previously been done in 3D racing but mainly focusing on the burnout as this is going to cause the most problems.

By arranging the 2D and 3D parts the way I plan to, compositing will not be a massive problem, however the actual design of the environments will be time consuming. Animating the cars will be an issue as well to make them believable, as will Jet the female owl. I will leave enough time towards the end for rendering, the report and time for anything to go wrong. I need to make sure I choose the correct resolution and camera settings to show my animation off to the best of my ability. I need to experiment with camera angles to aid the performance but most of all I need to really give Jet a character.

Premise

It’s here, it’s finally here, the weather’s good, it’s race day and all Jet wants is to get some peace! Unaware what she’s caught up in she settles down only to be rudely awoken by a race. It’s time to place your bets...who will be the champion?

Drag Racing Info







Saturday, 13 November 2010

Specification

TITLE: The Race

SUMMARY:
POP vs. COBRA
For my practical project I will be creating a drag race to be used in advertising...with a twist. As the drag race is only ten seconds long I am going to use clever camera movements and cuts to extend the story. It will start the same as any other drag race, both cars will be queuing up in the ‘fire-up’ lane and they will roll up to the line. Both will perform a rolling burn out at the first white line, then roll to ‘pre stage’ and then to ‘stage’ (these lights let you know when you are far enough forward or too far forward).
The lights come on...amber, amber, amber, GREEN! GO! Both cars speed down the track towards the finishing line, as they cross it the two boards at the bottom light up with the times etc. They will then drive down the return road and back to the pits.

TWIST
On the light tree, there will be sat a little bird all comfy and content, as the cars fire up he opens one eye, pulls some ear defenders out and puts them on his head. The cars roll up to the start, he shakes his head and flies off (not wanting to be stuck in the middle of it), the only problem being that he is flying directly down the centre of the track. As the cars set off and glide from the track, they pass the bird about half way down and he tumbles mid flight (feathers fly), after gathering himself together and nudging his ear defends back straight, he too flies down the track after the cars (with smoke coming off him), just as he reaches the end he passes them both, only his score shows up on the board. Feeling pretty tired he decides to catch a lift back onto of the Ford Pop. He lands on its roof; he blows on his wings, crosses his legs, lies back and looks very pleased with himself.

PROBLEM: A bird is trying to have a rest on the start up lights (not a good idea). He thinks he’s found a nice spot until the noise of the cars firing up disturb his sleep. He flies off to get away from them...only to be thrown into a summersault as they speed down the track. This bird is not a push over and refuses to be bullied by a couple of cars.

SOLUTION: At first he thinks the ear defenders will sort out the problem. As they don’t cut enough noise out, he decides to fly away. This also doesn’t get him away from his problem so he gets an idea to really show them whose boss. He flies after the cars, ends up winning the race and then catches a lift back just to top it off.

RESEARCH
I spend the majority of the year at drag racing events so there was really no doubt in my mind that I would be basing my project on that. I have any pictures and videos of drag racing meetings so that will be my main source of my research. The two cars I am including in my project belong to my friends so it will be fairly easy to get any pictures, videos of sounds that I require to complete my assignment. Also York Raceway is easily accessible to me if I need further research on it. For the bird, I will mainly be using Google image search to design my character, I will need to study birds in flight to get a feel for the movement but I want to keep a cartoon feel to my animation.

INFLUENCES
Real life drag racing
Wacky Races/Stop the Pigeon
Milky Way advert

TECHNOLOGY
My animation will be about 1 and a half minutes long, in mainly 3D but as the background keeps going over countryside I am planning on creating a flat perspective image and using that as a texture to creative the feeling that the scenery keeps going (I want this to be ‘Pantomime’ style). I will be using Softimage 2011 to create my animation and the focus will mainly be on the cars and the bird. The two drivers will appear very little and the crowd will not be a major part. When the cars are driving down the return road I will have the camera jumping a bit, this will create the illusion that the road is quite rough. My report will be written constantly as I am working through my project, i will however write it all up near the end.

CRUCIAL ASPECTS
- The birds movement and emotion
- The burnout from both cars
- Getting the timing right
- Camera movements to heighten situations


SCHEDULE:

OCTOBER
• Script
• Research & Concept Designs
• 3D models

NOVEMBER
• Colour 3D models
• Rigging
• Textures

DECEMBER
• Colour, textures and rigs complete
• Blocking (basic animation)

JANUARY
• Start to fill in the animation

FEBRUARY
• Fill in the animation and polish it

MARCH
• TIME FOR ERROR

APRIL
• Final finish off

Storyline

Main Story
POP VS COBRA
The same as any drag race. Both are queued up in the fire up lane, roll up to the start, burn out and roll to the start. (Remember pre-stage and stage lights).

AMBER, AMBER, AMBER, GREEN! Go! Both cars speed down the quarter mile track, when they reach the end the 2 boards light up with the scores.

Story Within
A bird is sat on the starting lights (tree). As the cars fire up it produces a pair of ear defenders (puts its wings over its head). Sets off flying, the cars pass half way, it tumbles mid flight (feathers fly) and nudges defenders back straight. Flies after the cars, wins and gets a lift back (blows on it's wings, cocky, lies back with wings behind head...cross feet).

Initial Ideas

  • A Chase
  • A Soap
  • A Cook At Work
  • Music Machine
  • A Race
  • An Advert
  • A Fairytale
  • A Cartoon

Final Year Project